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Systems

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Systems

Learn how to build your character, improve equipment and explore Beretha. Choose a guide for practical steps, requirements and useful details.

36 player guides

Travel & exploration4 guides

Equipment & crafting9 guides

Rarity System

Loot and crafting can create equipment with a rarity and random bonuses. There are 15 rarity grades, from Common to Transcendent; Transcendent items have a rarity power level in the 141–150 range.

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Upgrade System

Upgrade runes improve eligible equipment through the +level system. This progression is separate from rarity and Exaltation Forge tier.

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Color Frames

Colored item frames make rarity easier to recognize in inventory, containers and trade windows. They are a visual aid for the item rarity already stored by the server.

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Craft System & Crafting Module

Crafting converts gathered materials into recipes from seven categories: Herbalist, Woodcutting, Mining, General Crafting, Armorsmith, Weaponsmith and Jewelsmith.

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Professions

Mining, Woodcutting and Herbalism supply materials for crafting. Tool families include beginner, apprentice, expert and master versions.

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Item Attributes & Bonuses

Equipment can carry many kinds of attributes: base armor, attack and defense, skills, elemental damage, resistances, critical effects and life or mana-related bonuses.

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Item Fusion

Fusion consumes three identical supported items and produces a randomly selected reward. It is a way to turn duplicate items into fusion rewards, not a guaranteed upgrade of the submitted item.

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Gem Sockets & Ornaments

Gem sockets add specialized effects to eligible equipment. Ornaments have their own unlock and selection options within the broader customization systems.

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Exaltation Forge

Exaltation Forge develops an item Forge tier through the available fusion and transfer operations. Classification determines how far an item can progress.

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Combat & character8 guides

Deck System

Collect cards to change or enhance specific spells. Each card describes the spell and effect it supports, so a useful deck depends on your vocation and spell rotation.

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Aura, Shaders & Wings

Appearance unlocks let you customize your character with additional visual effects. Ownership and selection are separate: an effect must be unlocked before you can use it.

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Familiars & Pets

Familiars are summoned companions that assist your character and have their own progression. Tameable pets use specific taming items and are a separate way to acquire companions.

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Waystones & Character Upgrades

Waystones open tiered encounters, while the Upgrades panel spends the associated progression resources on character upgrades. The portal device, encounter tablet and permanent upgrade choices serve different purposes.

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Bestiary & Charms

The Bestiary records creature knowledge as you hunt. Completing creature entries can award charm points, which support the charm choices available in the client.

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Path of Exodus Passive Tree

Path of Exodus offers passive nodes for shaping a character build. Allocating nodes changes your passive setup and uses the resources required by the selected operation.

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Wheel of Destiny

Wheel of Destiny is a vocation-based progression interface with promotion-point allocations, presets and its own gem resources.

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Weapon Proficiency

Weapon Proficiency develops your experience with an individual weapon type and unlocks perk choices. Progress is stored for the character and weapon item type.

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Activities & rewards11 guides

NPC Tokens & Currencies

Beretha uses gold and several activity-specific currencies. A token is useful only at a shop or system that accepts that particular token; different point balances are not interchangeable.

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Tower Defense

Defend a Base Core against incoming waves by placing defenders in the Tower Defense arena. Different defender items summon different units and have different placement limits.

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Soulpit

Soulpit is a wave encounter activated with a Soul Core. The core selects the configured creature encounter, and the arena must be free before a group can enter.

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Ancestral Tasks & Shop

Ancestral progression combines monster objectives, rewards and a dedicated Ancestral Shop. Normal and daily tasks track their own progress.

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Dungeons

Dungeons are structured encounters with their own entry requirements, objectives and completion records. The dungeon interface presents the requirements for the selected adventure.

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Extra Loot System

Some configured bosses have an additional loot roll beyond their ordinary loot table. Enhanced loot can select a reward tier and then a reward from that tier.

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Bakragore & Sanguine Rewards

The Bakragore encounters connect boss progression, essence effects and additional Sanguine reward rolls. The boss and its associated encounters have their own scripts and reward conditions.

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Battlepass

Battlepass groups objectives and rewards into a progression track. Completing a listed objective grants the progress configured for that objective.

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Guild Hall, Prisms & Dynasty

Guild systems combine shared progression, hall features, quests and territorial activities. Prisms and Dynasty cores provide their own group objectives and battle rules.

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Prey & Hunting Tasks

Prey lets you select supported creatures for hunting bonuses, while Hunting Tasks turn creature objectives into task-token rewards.

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Task Board

Task Board brings together Bounty Tasks, Weekly Tasks and task-shop activities. It tracks objectives and uses dedicated reward currencies.

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Tools & tracking4 guides