Systems
DISCOVER YOUR NEXT ADVENTURE
Systems
Learn how to build your character, improve equipment and explore Beretha. Choose a guide for practical steps, requirements and useful details.
Travel & exploration4 guides
Ship System
Equip a personal ship to explore navigable sea tiles and reach coastal areas. The ship is an equipment item, not a teleport scroll.
Read guideReputation System
Reputation records your progress with expedition content. The Reputation window lets you inspect the progress awarded by expedition completion.
Read guideExpeditions & Five Isles
Expeditions provide area-specific objectives across Dorn, Frosthold, Hallowfall, Vardenfell and Vyrks. Missions combine exploration, interactions and combat rather than only a single kill counter.
Read guideTravel Map & Waypoints
Travel Map provides configured destinations and costs, while waypoints provide their own destination interactions. Personal ship navigation is another travel method.
Read guideEquipment & crafting9 guides
Rarity System
Loot and crafting can create equipment with a rarity and random bonuses. There are 15 rarity grades, from Common to Transcendent; Transcendent items have a rarity power level in the 141–150 range.
Read guideUpgrade System
Upgrade runes improve eligible equipment through the +level system. This progression is separate from rarity and Exaltation Forge tier.
Read guideColor Frames
Colored item frames make rarity easier to recognize in inventory, containers and trade windows. They are a visual aid for the item rarity already stored by the server.
Read guideCraft System & Crafting Module
Crafting converts gathered materials into recipes from seven categories: Herbalist, Woodcutting, Mining, General Crafting, Armorsmith, Weaponsmith and Jewelsmith.
Read guideProfessions
Mining, Woodcutting and Herbalism supply materials for crafting. Tool families include beginner, apprentice, expert and master versions.
Read guideItem Attributes & Bonuses
Equipment can carry many kinds of attributes: base armor, attack and defense, skills, elemental damage, resistances, critical effects and life or mana-related bonuses.
Read guideItem Fusion
Fusion consumes three identical supported items and produces a randomly selected reward. It is a way to turn duplicate items into fusion rewards, not a guaranteed upgrade of the submitted item.
Read guideGem Sockets & Ornaments
Gem sockets add specialized effects to eligible equipment. Ornaments have their own unlock and selection options within the broader customization systems.
Read guideExaltation Forge
Exaltation Forge develops an item Forge tier through the available fusion and transfer operations. Classification determines how far an item can progress.
Read guideCombat & character8 guides
Deck System
Collect cards to change or enhance specific spells. Each card describes the spell and effect it supports, so a useful deck depends on your vocation and spell rotation.
Read guideAura, Shaders & Wings
Appearance unlocks let you customize your character with additional visual effects. Ownership and selection are separate: an effect must be unlocked before you can use it.
Read guideFamiliars & Pets
Familiars are summoned companions that assist your character and have their own progression. Tameable pets use specific taming items and are a separate way to acquire companions.
Read guideWaystones & Character Upgrades
Waystones open tiered encounters, while the Upgrades panel spends the associated progression resources on character upgrades. The portal device, encounter tablet and permanent upgrade choices serve different purposes.
Read guideBestiary & Charms
The Bestiary records creature knowledge as you hunt. Completing creature entries can award charm points, which support the charm choices available in the client.
Read guidePath of Exodus Passive Tree
Path of Exodus offers passive nodes for shaping a character build. Allocating nodes changes your passive setup and uses the resources required by the selected operation.
Read guideWheel of Destiny
Wheel of Destiny is a vocation-based progression interface with promotion-point allocations, presets and its own gem resources.
Read guideWeapon Proficiency
Weapon Proficiency develops your experience with an individual weapon type and unlocks perk choices. Progress is stored for the character and weapon item type.
Read guideActivities & rewards11 guides
NPC Tokens & Currencies
Beretha uses gold and several activity-specific currencies. A token is useful only at a shop or system that accepts that particular token; different point balances are not interchangeable.
Read guideTower Defense
Defend a Base Core against incoming waves by placing defenders in the Tower Defense arena. Different defender items summon different units and have different placement limits.
Read guideSoulpit
Soulpit is a wave encounter activated with a Soul Core. The core selects the configured creature encounter, and the arena must be free before a group can enter.
Read guideAncestral Tasks & Shop
Ancestral progression combines monster objectives, rewards and a dedicated Ancestral Shop. Normal and daily tasks track their own progress.
Read guideDungeons
Dungeons are structured encounters with their own entry requirements, objectives and completion records. The dungeon interface presents the requirements for the selected adventure.
Read guideExtra Loot System
Some configured bosses have an additional loot roll beyond their ordinary loot table. Enhanced loot can select a reward tier and then a reward from that tier.
Read guideBakragore & Sanguine Rewards
The Bakragore encounters connect boss progression, essence effects and additional Sanguine reward rolls. The boss and its associated encounters have their own scripts and reward conditions.
Read guideBattlepass
Battlepass groups objectives and rewards into a progression track. Completing a listed objective grants the progress configured for that objective.
Read guideGuild Hall, Prisms & Dynasty
Guild systems combine shared progression, hall features, quests and territorial activities. Prisms and Dynasty cores provide their own group objectives and battle rules.
Read guidePrey & Hunting Tasks
Prey lets you select supported creatures for hunting bonuses, while Hunting Tasks turn creature objectives into task-token rewards.
Read guideTask Board
Task Board brings together Bounty Tasks, Weekly Tasks and task-shop activities. It tracks objectives and uses dedicated reward currencies.
Read guideTools & tracking4 guides
Highscores Module
The Highscores interface compares character progression in the available ranking categories. It is a view of progression, not a source of experience or skill points.
Read guideStacks x1000 & Buy / Sell
Stackable goods can form stacks of up to 1,000 items. Buy, sell and transfer actions still depend on the item type, selected quantity and receiving inventory.
Read guideAutoloot Module
Autoloot routes collected loot into the containers you select. Organizing loot destinations reduces manual sorting during a hunt.
Read guideSolo & Party Hunt Analyzer
Hunt analyzers help you review a session and compare activity statistics. Solo and party views help distinguish your own hunt from shared group performance.
Read guide



